"Evil Roots are quietly breeding in this earth!"

Start Screen; clicking the Skull will activate the main menu screen.

Root of All Evil was created for the global game jam event where the theme was "roots" . My goal was to create a intuitive and easy to navigate interface that is also very immersive and relevant to the game's theme. 

A real-time strategy game where players must control multiple roots, gathering pockets of nectar to nourish the sinister tree they’re connected to and boost the level score. But here's the catch, if all roots are eliminated, whether by lurking underground enemies or by touching another root the tree itself dies and perishes.

Main menu: Intuitive design with an example of the settings button in a hovered state.

Settings screen: using a bright neon blue as the highlight colour allows the player to focus on the important information displayed.

From left to right: Panel Info, Root cursor active/inactive state, tree nectar gauge.

Examples of button idle ,hovered, clicked states. 

In-Game screen showcasing a typical chaotic game of root managing.

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