For my UI Art test for Kwalee I had to showcase my UI/UX abilities by applying my design skills into their mobile solitaire game, Dream Build Solitaire. Through observational, design and implementation skill I demonstrated my abilities in the entire UI/UX asset pipeline.
Part 1
My first task was to design all UI elements from scratch, I was given a wireframe of a daily reward pop-up window that I had to implement my own assets adhering to the pre-existing style of Dream Build Solitaire.
Wireframe supplied by Kwalee
Wireframe supplied by Kwalee
My rough sketch drawn over the wireframe
My rough sketch drawn over the wireframe

Final Draft Submitted

All UI assets made from scratch, some where done on illustrator then imported to photoshop for small adjustments.

Part 2
For this part I had to redesign the 'select booster' pop-up screen to a 'cursed ruins' theme in a different art style to the reference. This section was to showcase my creativity and flexibility within UI design styles.
Image reference provided
Image reference provided
My sketch
My sketch

Final draft pop-up window screen in a 'cursed ruins' theme

UI Asset sheet

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